Has been involved in the games industry for over 30 years and has been writing stories, designing characters and drawing comics for most of his life. After leaving Art College in 1984, he continued work designing, writing and illustrating role playing games - Dungeons & Dragons etc - as well as pursuing a career in comics. He came across computer games (whilst answering an ad for comic artists...) and designed his first game The Sacred Armour of Antiriad for the Commodore 64, Amstrad and ZX Spectrum in 1986. Since then he has developed games (concept, visualisation, design and ingame graphics) on all the premier platforms current to the time, from simple mobile and web content to AAA next gen console games. He's responsible for design and graphics on games from Speedball 2 and The Chaos Engine [Amiga] to character model design on SSX Blur [Nintendo Wii]. Past clients include Commodore, Atari, Sega, Nokia, Nintendo, Sony, Apple and Microsoft, amongst others. He has spent part of his career living, travelling and working abroad, being influenced, in particular, by extended periods of time in Japan, India and the US. He currently works in Hackney Town, in a high studio overlooking the City of London.